Spiel.com Pitch Deck 2024
by Murat Ayfer, @mayfer
Corporate law, city council, senate are examples. There is self-similarity at each scale with how protocols govern resource allocation & permissions.
Governance is a nested, almost fractal concept.
How a council meeting is structured with roles & parliamentary procedures has more effect on changing the rules than the votes themselves.
Using a few simple priors, it is easy to represent all popular governance structures, from direct democracy to representative democracy, to oligarchy, to dictatorship, to liquid democracy.
In fact, even these systems seem overly simplistic when you realize the full potential of algorithmic policies based on metrics.
With traditional software (Reddit, Slack, Discord, Twitter, you name it), changing the core rules is limited to engineers (est. 0.000004% of users).
Even in legal systems, even though the laws are written in natural language, the process of changing them is limited to those who understand the formalism.
Ideally we'd bring participation up to the standard 1% - 10% rate
Even if the DSL is implemented as a no-code UI,
proposing / reviewing / voting on changes is still a high bar.
While still requiring input from humans (reviews, or even just votes!), scripting in a small, well-defined context is exactly what LLM's are good at.
Votes are often too opaque. Imagine how vote distributions change between the general population vs. specific roles. Subjective projections of vote stats can be incredibly insightful.
An LLM that's already tapped into the governance DSL allows users to get visual answers to custom questions, which can and should guide new policy proposals.
The need for governance isn't felt until the community outgrows the moderation efforts. For this reason it can be difficult to find early adopters.
The first game is an MMO. It involves AI NPCs for fun & initial traction. Ultimately the goal is to build formal protocols that allow collective decision making & resource allocation for civilization building.
Bonus research opportunity: the AI bots have the potential to be valuable for agent R&D -- a safe playground where bots can cooperate & compete alongside humans, within a system that mimics the real world.
Developing the governance tooling as a standalone framework that can be integrated into any other software is the long term goal.
I can continue with more technical details & key features (such as forking, templates, extensibility etc.) of the governance framework if you'd like to discuss further.
The multiplayer game prototype is under development here
The separately developed nested chat platform can be used as the bureaucracy layer for the MMO civilization.
An early version of the chat platform is live here
The governance tooling with GPT-4 assistance is built & works, but lacks a public UI at the moment.